vortxGE 2.0 progress : Bloom - GameDev.net (blog)
Posted by admin / Under Bloom (shader Effect)
vortxGE 2.0 progress : Bloom GameDev.net (blog) Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights. |
Published on Wednesday 22nd of February 2012 12:48:23 PM
Face-Off: Final Fantasy 13-2 - Eurogamer.net
Posted by admin / Under Bloom (shader Effect)
Face-Off: Final Fantasy 13-2 Eurogamer.net Final Fantasy 13-2 looks absolutely stunning in every other regard, with some impressive use of light shafts around characters and trees when looking up at Cocoon's glow, and spectacular bloom effects around the Oerba level in particular. |
Published on Wednesday 22nd of February 2012 12:48:23 PM
vortxGE 2.0 : Lighting - GameDev.net (blog)
Posted by admin / Under Bloom (shader Effect)
vortxGE 2.0 : Lighting GameDev.net (blog) Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas to the second buffer then add it over the top at comp ... |
Published on Wednesday 22nd of February 2012 12:48:23 PM
The Darkness II: from comic to video game and beyond - ABC Technology and Games
Posted by admin / Under Bloom (shader Effect)
![]() ABC Technology and Games | The Darkness II: from comic to video game and beyond ABC Technology and Games If you have played any of the demos, you can look into a corner and see these little hash marks, like the pen shader you would see in a comic book. How do you mean hand-painted? I mean the artists went inch by inch through the game shading things. |
Published on Wednesday 22nd of February 2012 12:48:23 PM
Real-time 'separable subsurface scattering' yields ultra-realistic videogame skin - Wired.co.uk
Posted by admin / Under Bloom (shader Effect)
Real-time 'separable subsurface scattering' yields ultra-realistic videogame skin Wired.co.uk While you can't see through your hand, if you put a torch up to it then it'll glow through, and it's this process that SSS is trying to emulate. The technique has been used for some time at top animation studios like Pixar, but Jiminez has managed to ... |
Published on Wednesday 22nd of February 2012 12:48:23 PM
Review: Star Wars The Old Republic (PC) - diehard gamefan
Posted by admin / Under Bloom (shader Effect)
![]() diehard gamefan | Review: Star Wars The Old Republic (PC) diehard gamefan For me it was Star Wars Knights of the Old Republic and Jak and Daxter a few years back, followed by the Mass Effect series and Uncharted this console generation, Dungeons and Dragons Online gave me a good solid two years, Guild Wars I'm still playing ... |
Published on Wednesday 22nd of February 2012 12:48:23 PM
Trine 2: Exklusive technical interview - great art design meets amazing lighting - PC Games Hardware
Posted by admin / Under Bloom (shader Effect)
![]() PC Games Hardware | Trine 2: Exklusive technical interview - great art design meets amazing lighting PC Games Hardware We are using Depth of Field, screen space reflections, wrap lights (approximation of translucency), bloom and color corrections.We also support native stereoscopic rendering on PC. PCGH: The lighting and art design of Trine 2 is just amazing - so what ... |
Published on Wednesday 22nd of February 2012 12:48:23 PM
Trine 2: Exklusives Technik-Interview mit Frozenbyte - Grandioses Art Design ... - PC Games Hardware
Posted by admin / Under Bloom (shader Effect)
![]() PC Games Hardware | Trine 2: Exklusives Technik-Interview mit Frozenbyte - Grandioses Art Design ... PC Games Hardware Im Vergleich zu einigen AAA-Spielen ist unsere Feature-Liste natürlich kleiner, dennoch nutzen wir Deph of Field (Tiefenunschärfe), Screen Space Reflections (Echtzeit-Reflektionen), Wrap Light (transluzente Lichtquellen), Bloom (Überstrahlung) und ... |
Published on Wednesday 22nd of February 2012 12:48:23 PM








Share this!